“Once upon a time, the elves controlled a vast empire that spanned the continent. The elves lived in luxury, drawing all their energy from the Eternal Crystal, a boundless well of power. But an unfortunate accident shattered the Eternal Crystal, resulting in a bitter civil war. The elves splintered into two tribes, the Sunsinger warriors and the Moonseeker mages. The Sunsingers trained Blademasters to counter the powerful mages. Elves like Valenia, who were very sensitive to magic, were recruited from young and schooled in anti-magic arts. After a lifetime of indoctrination, Valenia firmly believed that all mages were evil, and had to be put down like the dangerous animals they were.”
Flash Slash (Army Skill)
Deal DMG to target equal to 105/110/120/140/200% of Brigade ATK.
Shadow Slash (Combat Skill)
Rush towards the target and unleash an X slash that deals 53% physical DMG, and then return to original spot. If target’s HP is below 40%, Hero deals 50/60/70/90/120% more skill DMG.
Barrage (Hero: permanent)
Hero ATK up by 1/2/4/8/20%.
Wood Production (Admin: permanent)
Wood Production up by 15/30/45/75/150%.
Expert Builder (Admin: permanent)
Construction SPD up by 2/4/6/10%.
Field Marshal (Hero: conditional)
Increase Training Facility capacity by 0.5/1/1.5/2.5/5%.
|Physical defence penetration||1||36|
|Critical rate||1||0,13 %|
|Block rate||1||0 %|
|Critical Damage||1||10 %|
|Block value||1||10 %|
"The Solar Guards are the peacekeeping force of the Sunsingers. The Blademasters dealt with magic as it appeared, but the Solar Guards work to make sure that no mage could ever become a problem. As a Solar Guard, Valenia hones her skills not to conquer nor provoke; hers is a higher purpose: to prevent reckless arcane obsessions that threaten the world's very existence. With powerful anti-magic runes imbued in her armor, Valenia is well-equipped to bring down even the most powerful mages."
Passive Skin Skills
Deadly Infantry: Increase Infantry ATK by 1.5/3/6/12/30%; effect activated when player initiates attack or defense.