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=== '''Active Skills''' ===
 
=== '''Active Skills''' ===
   
==== <u>Eletric Smash</u> <sub>'''(Army Skill)'''</sub> ====<br />* ''Deal DMG to equal to '''105/110/120/140/200% '''of Brigade ATK to target.''
+
==== <u>Eletric Smash</u> <sub>'''(Army Skill)'''</sub> ====
  +
* ''Deal DMG to equal to '''105/110/120/140/200% '''of Brigade ATK to target.''
   
  +
==== <u>Judgement Zap</u> <sub>'''(Combat Skill) '''</sub> ====
==== <u>Judgement Zap</u> <sub>'''(Combat Skill) '''</sub> ====<br />* ''Leap into the air, gather lightning with the giant hammer, and deal 30% of magic DMG to target, as well as raise Magic DEF of friendly troops by '''10/15/20/25/40%'''. After attacking, release a ball of lightning that does extra DMG to surrounding targets.''
+
* ''Leap into the air, gather lightning with the giant hammer, and deal 30% of magic DMG to target, as well as raise Magic DEF of friendly troops by '''10/15/20/25/40%'''. After attacking, release a ball of lightning that does extra DMG to surrounding targets.''
   
 
=== '''Passive Skills''' ===
 
=== '''Passive Skills''' ===
   
==== <u>Barrage</u> <sub>'''(Hero: permanent)'''</sub> ====<br />* ''Hero ATK up by '''3/5/7/12/20%'''''
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==== <u>Barrage</u> <sub>'''(Hero: permanent)'''</sub> ====
  +
* ''Hero ATK up by '''3/5/7/12/20%'''''
   
==== <u>Blessed Cavalry</u><sub> '''(Commander: conditional)'''</sub> ====<br />* ''Increase Cavalry HP by '''2.5/5/10/20/50%'''; effect activated when player initiates an attack or defense''
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==== <u>Blessed Cavalry</u><sub> '''(Commander: conditional)'''</sub> ====
  +
* ''Increase Cavalry HP by '''2.5/5/10/20/50%'''; effect activated when player initiates an attack or defense''
   
==== <u>Deadly Cavalry</u> <sub>'''(Commander: conditional)'''</sub> ====<br />* ''Inceease Cavalry ATK by '''1.5/3/6/12/30%'''; effect activated when player initiates an attack or defense''
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==== <u>Deadly Cavalry</u> <sub>'''(Commander: conditional)'''</sub> ====
  +
* ''Inceease Cavalry ATK by '''1.5/3/6/12/30%'''; effect activated when player initiates an attack or defense''
   
==== <u>Armored Army</u> <sub>'''(Commander: conditional)'''</sub> ====<br />* ''Increasy Army DEF by '''1.25/2.5/5/10/25%'''; effect activated when player initiates an attack or defense''
+
==== <u>Armored Army</u> <sub>'''(Commander: conditional)'''</sub> ====
  +
* ''Increasy Army DEF by '''1.25/2.5/5/10/25%'''; effect activated when player initiates an attack or defense''
   
  +
== Stats ==
== Stats ==<br />{| class="article-table"<br />!Stat<br />!Level<br />!Value<br />|-<br />|Hit points<br />|1<br />|576<br />|-<br />|Physical attack<br />|1<br />|36<br />|-<br />|Physical defence<br />|1<br />|85<br />|-<br />|Magical defence<br />|1<br />|66<br />|-<br />|Critical rate<br />|1<br />|0 %<br />|-<br />|Block rate<br />|1<br />|0,76 %<br />|-<br />|Critical Damage<br />|1<br />|10 %<br />|-<br />|Block value<br />|1<br />|10 %<br />|}
 
   
 
=='''Skins'''==
 
=='''Skins'''==

Revision as of 13:05, 13 November 2019

Gunilla

”The Explorers are dwarves who like to explore the mountains for various minerals. They live like nomads, and bring news of mineral deposits to the clans.

Gunilla has possessed immense strenght from birth. Her heavy war hammer blows are so powerful that peopla call her the Armor Smasher.

One day, the Explorers came across an old grave that is rumored to contain a malvolent demon. Gunilla refused to believe the rumors and smashed it open, revealing piles of shiny gold. There was a piercing shriek...

A black claw lashed across Gunilla's vision and she lost consciousness.

When she finally awoke, all that was left was her trusty goat. All her friends and family have been turned into the undead. With a heavy heart, she was forced to put them to rest.

The demon has been traped with gold as bait, and now that it has been freed, it has taken the gold with it too.

Gunilla is determined to go after de demon, but she is now much more wiser and more careful than before.”

Active Skills

Eletric Smash (Army Skill)

  • Deal DMG to equal to 105/110/120/140/200% of Brigade ATK to target.

Judgement Zap (Combat Skill)

  • Leap into the air, gather lightning with the giant hammer, and deal 30% of magic DMG to target, as well as raise Magic DEF of friendly troops by 10/15/20/25/40%. After attacking, release a ball of lightning that does extra DMG to surrounding targets.

Passive Skills

Barrage (Hero: permanent)

  • Hero ATK up by 3/5/7/12/20%

Blessed Cavalry (Commander: conditional)

  • Increase Cavalry HP by 2.5/5/10/20/50%; effect activated when player initiates an attack or defense

Deadly Cavalry (Commander: conditional)

  • Inceease Cavalry ATK by 1.5/3/6/12/30%; effect activated when player initiates an attack or defense

Armored Army (Commander: conditional)

  • Increasy Army DEF by 1.25/2.5/5/10/25%; effect activated when player initiates an attack or defense

Stats

Skins

Armor Smasher