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Elu[]

”After Kingsdor established the [Arcane Academy], the Humans started training [Battle Shamans] capable of using magic to attack as well as provide support on the battlefield. Elu grew up on the border, learning medicine from her mother. Surrounded by conflict, she ended up joining backup troops with her mother at a very young age. One night, during a raid, an enemy injuried Elu’s left eye. Her mother fought bravely, and sustained a fatal wound... Elu knew that medicine couldn’t save her mother, so she grabbed a magical staff from an eleven soldier, and desperately chanted a healing spell she had heard before. The staff emitted a blinding light, and when Elu could see again, the wound had closed. Her mother opened her eyes and exclaimed “Elu, your eye!”. Overcome with relief, Elu started laughing... Word spread regarding this miraculous occurrence, and Elu was selected to become a member of the newly established Battle Shaman squad.”

Active Skills[]

Shatter Smash (Army Skill)[]

  • Deal DMG to equal to 105/110/120/140/200% of Brigade ATK to target.

Anthropos Blessing (Combat Skill) []

  • Heals friendly troops, recovering HP equal to 90/100/110/130/160% of physical DEF, and increase both physical and magical DEF by 15%

Passive Skills[]

Fortitude (Hero: permanent)[]

  • Hero HP up by 3/6/12/18/30%

Master Craftsman (Admin: permanent)[]

  • Increase craft studio production by 1/2/3/5/10%

Blessed Cavalry (Commander: conditional)[]

  • Increase Cavalry HP by 2.5/5/10/20/50%; effect activated when player initiates an attack or defense

Deadly Cavalry (Commander: conditional)[]

  • Inceease Cavalry ATK by 1.5/3/6/12/30%; effect activated when player initiates an attack or defense

Stats[]

Stat Level Value
Hit points 1 576
Physical attack 1 36
Physical defence 1 85
Magical defence 1 66
Critical rate 1 0 %
Block rate 1 0,76 %
Critical Damage 1 10 %
Block value 1 10 %

Skins[]

Battle Shaman[]

Elu 02

Cat Goddess[]

Cat goddess

Armored Cavalry (Commander: conditional)[]

  • Increase Cavalry DEF by 2.5/5/10/20/50%; effect activated when player initiates an attack or defense
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